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Daiki Yako
Final stills rendered using Unreal Engine 5.
Concepting
Initial development of creating a character, going through historical research to understand and generate a backstory that influenced style choices. Understanding that this concept was to be translated to 3D and brought into Unreal Engine with a suitable environment with premade assets.
Daiki Yako
A recently orphaned young adult fox becomes a nomadic ninja after he discovered his family was killed by Yokai. He takes on his fathers old sword, farming equipment, makeshift armour and his sister's spirit to motivate him on a long journey of revenge.
Modelling
Texture Work
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